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Getting a smooth jump with the Character Controller

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I'm embarrassed to post this here, as there are already several instances of this question on the boards but sadly no proper answers. This is the Update method of my PlayerControl script: void Update() { moveDirectionX = 0f; moveDirectionY = 0f; // Check Ground grounded = Physics.Raycast(transform.position, -transform.up, deltaGround, 1

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