I'm trying to use the built in self-illum diffuse shader. I have put a Base and an Illum texture on the object. The Illum is all black for testing purposes (also tried different shades).
The Illum seems to have no effect on the shader. The whole object appears completely lit. What am I missing?
![alt text][1]
[1]: https://imagizer.imageshack.us/v2/267x194q90/27/46j6.png
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