I'm trying to convert this particular for loop from JS to C#.
for (var t: float = 0.0; t < 1.0; ) {
t += Time.deltaTime;
transform.position = Vector3.Lerp(orgPos, dstPos, t);
transform.rotation = Quaternion.Slerp(orgRot, dstRot, t);
yield;
}
What I'm having problem with is the fact that it's looping through a float and also the yield command. I think it means "return here next frame" but I can't seem to find the equivalent for C#.
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